These packets are used to manage the Graphical User
Interface for Containers (eg Inventory, Furnace, Crafting table, etc) –
opening/closing, inserting/removing items, etc.
The packets all come from EntityPlayerMP, and are handled by calls to
EntityClientPlayerMP.
Typical server origin
|
NetClientHandler (Client processing)
|
Called by Client during
processing
|
|
Packet100OpenWindow
Open a GUI window (eg chest, furnace)
|
EntityPlayerMP
.displayGUIxxxxxx |
.handleOpenWindow()
Various including chest, workbench, furnace, etc
|
EntityClientPlayerMP
.displayGUIxxxxxx
|
Packet101CloseWindow
Closes the current GUI (chest etc)
|
EntityPlayerMP
|
.handleCloseWindow()
|
EntityClientPlayerMP
|
Packet103SetSlot
Put an item into the specified inventory or hotbar
slot
|
EntityPlayerMP
|
.handleSetSlot()
|
EntityClientPlayerMP
|
Packet104WindowItems
Fill the inventory with a list of items.
|
EntityPlayerMP
|
.handleWindowItems()
|
EntityClientPlayerMP
|
Packet105UpdateProgressbar
Update the progress bar eg for furnace,
repair, enchantment, etc
|
EntityPlayerMP
|
.handleUpdateProgressbar()
|
EntityClientPlayerMP
|
Packet106Transaction
This packet works together with Packet102 to ensure that the
container contents remain properly synchronised on client and server.
|
NetServerHandler
.handleWindowClick
|
.handleTransaction()
|
|
Packet133TileEditorOpen
Displays the GUI for editing a sign at a given [x,y,z]
|
EntityPlayerMP
|
.handleTileEditorOpen()
|
EntityClientPlayerMP
.displayGUIEditSign
|
There is also an FMLPacket used to open Graphical User Interfaces:
Typical Server origin
|
FMLClientHandler (Client processing)
|
Called by Client during
processing
|
|
OpenGuiPacket
|
FMLNetworkHandler
.openGui
NetworkRegistry
.openRemoteGui |
.showGuiScreen()
|
NetworkRegistry.openRemoteGui
or
NetworkRegistry.openLocalGui
|