Miscellaneous packets that I didn’t know where else to put.
Typical server origin
|
NetClientHandler (Client processing)
|
Called by Client during
processing
|
|
Packet3Chat
Chat messages including commands |
EntityPlayerMP
|
.handleChat()
Print to GUI
|
FMLNetworkHandler.handleChatMessage()
Forge Event: ClientChatReceivedEvent
GUINewChat.printChatMessage()
|
Packet4UpdateTime
Synchronise Client time from server |
MinecraftServer
ServerConfigurationManager
|
.handleUpdateTime()
Synchronise world’s time to server
|
|
Packet203AutoComplete
Server sends possible autocompletions for
the given string fragment previously sent by the client
|
NetServerHandler
.handleAutoComplete() |
.handleAutoComplete()
inserts the possible autocompletions into
the GUIchat
|
GUIchat
|
Packet206SetObjective
to
Packet209SetPlayerTeam
|
ServerScoreboard
|
Handle teams and objectives, not sure what these are for.
|
|
Packet250CustomPayload
Channel (string)
Length
Rawdata (byte stream)
|
Vanilla:
ServerConfigurationManager
EntityPlayerMP
NetClientHandler
ForgePacket
FML.common.network
|
.handleCustomPayload()
Channels starting with MC| are handled by vanilla code (Request
texture pack load; login information; merchant transaction information)
Channels starting with FML are sent to handleFMLPacket.
All others are sent to NetworkRegistry.handleCustomPacket
(mod can register a custom handler)
|
FMLNetworkHandler.handlePacket250Packet
handleFMLPacket;
handleVanilla250Packet
|
Packets 252+ : connection maintenance
|
There are also a number of packets used by Forge - see FMLPacket.
The most relevant ones are
- EntitySpawnPacket - which gets passed to a user-supplied function when the entity spawns.
- EntitySpawnAdjustmentPacket - used to adjust an Entity's location
- OpenGuiPacket - opens a Graphical User Interface screen on the client or server.