Thursday, 12 March 2020

Minecraft Model Basics - Rotation [1.14.4+]

The Renderer for an Entity can use one or more Models, eg head, body, legs.
Each model can be made of multiple boxes (eg the head of a pig has a skull and a snout).
A parent model can also have child models (eg a pig’s head might have ears which can rotate independently of the parent.)

Rotation of the parent model (and children if any) is manipulated using setRotationPoint and rotateAngleXYZ on each model.

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