The Renderer for an Entity can use one or more Models, eg
head, body, legs.
Each model can be made of multiple boxes (eg the head of a
pig has a skull and a snout).
A parent model can also have child models (eg a pig’s head
might have ears which can rotate independently of the parent.)
Rotation of the parent model (and children if any) is
manipulated using setRotationPoint and rotateAngleXYZ on each model.
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