Registries
- GameRegistry.registerTileEntity to add your TileEntity’s name
- ClientRegistry.bindTileEntitySpecialRenderer (in conjuction with a TileEntitySpecialRenderer class). The renderer is bound directly to the object’s class definition, unlike Block or Item there is no “shared ID” required.
New methods and classes
- Several new methods added around rendering and controlling object lifetime
Events
None
~Overview of Forge (and what it can do for you)
Forge concepts
Some general notes
How Forge starts up your code (@Mod, @SidedProxy, etc)
Registering your classes
Extra methods for vanilla base classes
Events
Forge summary - grouped by task
Blocks
Items
TileEntities
Entities
World generation, loading, saving
Miscellaneous - player input, rendering, GUI, chat, sounds
~Overview of Forge (and what it can do for you)
Forge concepts
Some general notes
How Forge starts up your code (@Mod, @SidedProxy, etc)
Registering your classes
Extra methods for vanilla base classes
Events
Forge summary - grouped by task
Blocks
Items
TileEntities
Entities
World generation, loading, saving
Miscellaneous - player input, rendering, GUI, chat, sounds
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